Quick paint guide.
The guide shows a quick way to get a paintjob that goes well with multicam and also helps to “break” the weapons outline/profile.
What you need:
– A well ventilated place
– A stencil. I made mine by cutting some “blades of grass” out of a thin piece of plastic.
– Paint. I used four Krylon colours: Brown, Tan, Khaki og Woodland Green. I also used a FDE’ish colour from Swiss arms.
– Something to paint
Make sure you cover the places you don’t want to get painted. It’s better to use five minutes ekstra to make sure you have covered all than to use an hour to stip off/clean it.
I started by giving two base colours: Green and khaki. I prefer to use lighter colours as a base so the ones on top stand out more.
Now comes the fun and creative part. It’s time to make the pattern.
I usually start off with the brown. It’s a good idea to make some contrast to the base colours. You have to remember that you’re putting on more layers.
After the brown comes some tan and FDE.
Now you have to get creative. I usually take a few steps back, look, and think “What’s missing? Where do I need to give it some extra colour?”
Then I go over the object and paint it here and there. I make sure to build up the layers. So I often change the colours.
Remember, it’s a good thing that the colours fade together some places, and have hard contrasts in other places. It all helps to break up the objects form.
PRO TIP: If you want to lighten the paintjob you can lightly dust the object 30-40 cm away with some FDE or khaki.
PRO TIP 2: Think about what area you’ll be in. If you’re in a pine forrest, maybe you should focus on some more green and brown colours. If you’re in a more desert’ish area, you should focus on using some tan, khaki, and FDE colours.
Because Krylons colours dry fast, you can make a paintjob like this in around 15 minutes (if you’re prepared well)